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    <title>Blog Posts from "Other Horror Games" - Gameriot.com</title>
    <link>http://rehorror.gameriot.com/blogs/Survival-Horror-Games</link>
    <description>Official Other Horror Games blog on REHorror</description>
    <language>en-us</language>
    <pubDate>Sat, 21 Nov 2009 22:04:52 -0500</pubDate>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <webMaster>problems@gameriot.com (Gameriot Support)</webMaster>
    <copyright>Copyright 2009 GameRiot.com</copyright>
    <ttl>1800</ttl>
    <lastBuildDate>Sat, 04 Jul 2009 22:18:38 -0400</lastBuildDate>
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      <title>Ju-On / The Grudge: The Game Preview</title>
      <description>&lt;img class="resize" title="Screenshot from the Ju-On / The Grudge game" src="http://gza.gameriot.com/content/images/view_355771_1_1246663042.jpg" alt="" /&gt;&lt;div style="padding:8px 0px 8px 0px;font:10px verdana, sans-serif;line-height:10px;"&gt;&lt;a href="/user/Adrian-Wesker/images/view/5567/" class="content" &gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Kyoufu Taikan: Ju-On, or perhaps Feel Terror: Ju-On or maybe just The Grudge - The Videogame. Either way, it's a combination of hyphons and colons, along with some words, that portrays the idea that a game of Takashi Shimizu's works (with him overseeing the title) is in the pipeline for the Nintendo Wii.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Screenshot from the Ju-On / The Grudge game" src="http://gza.gameriot.com/content/images/view_355771_1_1246662852.jpg" alt="" /&gt;&lt;div style="padding:8px 0px 8px 0px;font:10px verdana, sans-serif;line-height:10px;"&gt;&lt;a href="/user/Adrian-Wesker/images/view/5566/" class="content" &gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;As can be seen from the screenshots, the game is all about the J-Horror of long haired pale scary women that has become a stable of the genre. The setup for the story and game itself isn't exactly original (those who enjoyed Fatal Frame / Project Zero or nearly any other horror game of the last decade, will feel right at home), with a trip around a scary mansion being the order of the day (or night). You as the player, will switch between different members of a family to explore and uncover all manners of mysteries horrors and scares.&lt;br /&gt;&lt;br /&gt;So that is the setting, the gameplay that goes along with all this "terror" falls into the category of, you guessed it, the horror flavour of the month, an on rails shooter. Ok with one exception in that you dont actually do any shooting and are instead armed with....a proton pack?....NO.......a camera?....you wish, no instead you wield a mighty torch!&lt;br /&gt;&lt;br /&gt;You move around the mansion, going forward with a press of the "B" button, but can go back with a press of the down arrow, shining your torch about with the wii-mote pointer, exploring all nooks and crannies with a click of the "A" button, all the while scary shenanigans jump out from behind doors, running along ceilings and all the other things that you come to assosciate with this sort of thing.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Screenshot from the Ju-On / The Grudge game" src="http://gza.gameriot.com/content/images/view_355771_1_1246663343.jpg" alt="" /&gt;&lt;div style="padding:8px 0px 8px 0px;font:10px verdana, sans-serif;line-height:10px;"&gt;&lt;a href="/user/Adrian-Wesker/images/view/5568/" class="content" &gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Although this may sound more like an interactive movie than a full blown game, the title is not without some nice touches and novel gameplay Ideas. The audio is a strongpoint and adds bucketloads of tension to the mix. The characteristic sounds of the films cross over well and are as distinct and disturbing as ever. Added to this will be numerous false leads of things crashing around in the dark.&lt;br /&gt;&lt;br /&gt;The game also offers a checkpoint system that tries to judge how afraid you were during the previous chapter by seeing how much you were shaking the controller whilst playing. A multiplayer option sees player two watch player one go through on a run, then triggering scares when they choose to try and terrify their co-op partner.&lt;br /&gt;&lt;br /&gt;Ultimately, this will be a quite shallow game that tries to imitate the feeling of the films more than trying to carve a deep horror experience. So expect frights rather than fights, with the terror being left to your own devices.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Screenshot from the Ju-On / The Grudge game" src="http://gza.gameriot.com/content/images/view_355771_1_1246663602.jpg" alt="" /&gt;&lt;div style="padding:8px 0px 8px 0px;font:10px verdana, sans-serif;line-height:10px;"&gt;&lt;a href="/user/Adrian-Wesker/images/view/5569/" class="content" &gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[Above, Some Screenshots from a Japanese Games Mag. (sorry don't know which one)]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game will be released for the Wii later this month in Japan (30th July) to coincide with the 10th anniversary of the horror series (along with 2 new films), with an expected American release in October &lt;br /&gt;&lt;br /&gt;Publisher: AQ Interactive / XSeed&lt;br /&gt;Developer: Feel Plus&lt;br /&gt;Origin Japan&lt;br /&gt;&lt;br /&gt;More more information on the title can be found &lt;a href="http://www.worthplaying.com/article.php?sid=63434" class="content"  title="@ www.worthplaying.com"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[Sources IGN for one of the screenshots, Edge magazine and some Japanese Games mag too]&lt;/em&gt;</description>
      <link>http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Ju-On-The-Grudge-The-game-Preview</link>
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      <pubDate>Sat, 04 Jul 2009 22:18:38 -0400</pubDate>
      <comments>http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Ju-On-The-Grudge-The-game-Preview#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">2</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Ju-On-The-Grudge-The-game-Preview#comments</wfw:comment>
      <author>no.spam@gameriot.com (Adrian Wesker)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://rehorror.gameriot.com/user/Adrian-Wesker">Adrian Wesker</media:credit>
    </item>
    <item>
      <title>Cursed Mountain: GamePro Preview</title>
      <description>&lt;img class="resize" title="Cursed Mountain" src="http://www.rehorror.net/reHv21/cm1.jpg" alt="" width="594" height="474" /&gt;&lt;br /&gt;&lt;br /&gt;German magazine &lt;strong&gt;&lt;a href="http://www.gamepro.de" class="content" &gt;GamePro&lt;/a&gt;&lt;/strong&gt; recently previewed the upcoming Horror title for Nintendo Wii: "&lt;strong&gt;Cursed Mountain&lt;/strong&gt;".&lt;br /&gt;&lt;br /&gt;The experienced mountain climbers Frank Simmons and Paul Ward once hear about an old artefact which is hidden somewhere up in the mountains of Himalaya. They take the risky journey to climb the Chomo Lonzo mountain. &lt;br /&gt;Their search remains unsucessfull though and only Paul is able to make his way down from the mountain again. According to Paul, Frank died durin the journey. However the native ones in Tibet believe its the old curse and his ghost is still existing in a shadow world up in the Himalaya mountains.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" src="http://www.rehorror.net/reHv21/cm2.jpg" alt="" width="588" height="341" /&gt; &lt;br /&gt;&lt;br /&gt;Frank's brother Eric is now trying to find the missing family member. He slips deeper into a supernatural world full of weird creatures which are believed to be caught in a world between real life and the next life. Eric visits eerie places like the Chomo Lonzo, ice caves, old Sherpa villages and monumental monasteries.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" src="http://www.rehorror.net/reHv21/cm3.jpg" alt="" width="586" height="328" /&gt;&lt;br /&gt;&lt;br /&gt;Eric fights the mysterious creatures with a multi-function axe which also acts like a gun. Early in the game Eric finds out how to see and defeat the creatures with an energy beam. &lt;br /&gt;The always present creatures give you a permanent feel of uncertainty and strain. Additionally, Eric is haluzinating thanks to the oxygen deficiency of the mountain air.&lt;br /&gt;&lt;br /&gt;Finally, GamePro mentions the impressive soundtrack which contributes considerably to the exciting play process&lt;br /&gt;&lt;br /&gt;Source of the article: GamePro issue 08/09: &lt;strong&gt;&lt;a href="http://www.gamepro.de" class="content" &gt;GamePro.de&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Be sure to check out the &lt;strong&gt;&lt;a href="http://cursedmountain.deepsilver.com/" class="content" &gt;impressive website&lt;/a&gt;&lt;/strong&gt; of the developer team to get a better feel for the game.</description>
      <link>http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Cursed-Mountain-GamePro-Preview</link>
      <guid isPermaLink="true">http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Cursed-Mountain-GamePro-Preview</guid>
      <pubDate>Sat, 04 Jul 2009 05:09:58 -0400</pubDate>
      <comments>http://rehorror.gameriot.com/blogs/Survival-Horror-Games/Cursed-Mountain-GamePro-Preview#comments</comments>
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      <author>no.spam@gameriot.com (DaMa)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://rehorror.gameriot.com/user/DaMa">DaMa</media:credit>
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