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by Adrian Wesker, Level 34
Last updated at July 20, 2009, 10:59 pm
The Resident Evil series over the years has grown, branched off and changed in a few directions over the years since its first release back in 1996. Some of these changes have been commended and been thought of as good improvements by newcomers and harcore Resident Evil fans the world over, but the one area other than story that has probably divided fans more is that of the camera perspective.

From Resident Evil 1 - 3, Capcom included a fixed third person perspective camera, with pre-rendered backrounds. This led to very dynamic viewpoints of the game that fans fell in love with, horror being created by not quite seeing what was just out of shot and to answer what was there, resulted in the player often venturing into an unknown part of the screen that could result in being grabbed by a zombie or some other kind of monster.

Due to limitations at the time, the actual player environment per screen, was often enclosed and not very big, couple this with not being able to control the camera position, creates a world where you don't quite feel entirely in control, all in all creating a tense horror atmosphere that went nicely with the story unfolding.

[A bit of a side track, but:

The developer also included in the original Resident Evil a very underused in video games 2nd person perspective. At least one in game fmv scene utilises this when the hunters are first introduced and we see through its eyes bounding through the game areas to the players location. Another example, being the title of game when we see something rushin towards someone, that zooms in on their eye and we hear the iconic "Resident Evil" title being announced. THe only other game that comes to mind that has used this perspective well it the Siren series with its 'sight-jacking' feature. ]

As the years were moving on, technology as well as game players were growing and so 3D environments were becoming the norm and were expected by fans. So by the time it came for Capcom to develop Resident Evil: Code Veronica for the Dreamcast, it seemed a natural progression to up the scale of the game and integrate fully 3D play areas. The fixed camera was predominatly kept as it to some degree had become a part of the overall aethetic of the Resident Evil main series, however the developers could now move the camera in certain areas to represent a good use of scale or to better get a look at whatever was on screen. For the potential that this provided, the developing team played it relatively safe and stuck to using a fixed camera for most of the game. Could they have instead tried something a little bit more optomistic?

With Code Veronica, the team included a bonus game mode that due to now fully 3D environments, could be played in a first person perspective. Playing through areas from the game in this new perspective was fun as an alternative but due to the game mechanics being built around a third peron perspective, felt shallow and didn't meet the standards of a fully first person perspective game.

Using first person perspective along with the Resident Evil series was not new as the series branched off with the Gun Survivor series. This series has grown to four instalments over the years, with each getting better as time went on, but never really breaking into a satisfying game that would please most gamers and critics.

As the years were rolling on still and Capcom continued to release the spin-off Gun Survivior series to unfavourable reviews and launched an online game series "Outbreak" (keeping with the old perspectives), they were unsure of how to truly progress their series and so went back in time with their story and created the Resident Evil Remake, again mixing in the 3D environments with predominantly fixed camera positions along with the prequel Resident Evil 0. These games were received rather differently by fans, with Resident Evil Remake being highly praised for its new nostalgic trip wheras, although liked by the most hardcore fans (and by no means a bad game), critics and fans were finding the series becomming a bit stale. Something needed to change!

Residnet Evil 4 was the game where Capcom decided to make fundamental changes to the series. Released in 2005, the game completely changed direction, the horror was drastically toned back, puzzles were simplified and at the heart of it, was a game mechanic that was built  around a new perspecive for the series. By no means a new viewpoint for the game industry, the over the shoulder manoeuvrable camera was integrated and would be copied numerous times after by other developer for their games that followed, most notably Gears Of War.

This over the shoulder manoeuvrable camera was one of the major factors that changed the game. No longer was aiming left to three states of down, straight and up, but specific targeting of any area could now be achieved. No longer would slow moving zombies make for challenging enemies as now you could target them from across the game area before they got close. This would subsequantly lead to a change in story, with the Las Plagas parasite being introduced. As the game was changing more and more, so the action had to be upped to add more of a challenge to the game, with far more enemies on screen and a far larger quantity of ammunition to deal with them being provided. The series had been reinvented and fans and critics lapped it up, in all version relaeases of the game, Resident Evil 4 is one of the largest selling Resident Evil games.

With Resident Evil 5, Capcom decided to stick with their new formula and produced another entry very similar to the previous instalment. Hardcore followers who had prefereed the old ways of fixed camera were hoping the series would revert back or at least take the over the shoulder camera perspective and bring the series back to what they had grown with, but alas it did not come. Arguably the series couldn't go back with this new perspective into the older style because the two styles just don't mix. At the end of the day though Resident Evil 5  has sold tremendously well since its release earlier this year and with a PC incarnation due to be released shortly sales will continue to grow.

So to the future, Capcom continue down a side route with arguably an evolution of the old Gun Survivor series, with its Chronicles series, the game playing well to the control methods of the Nintendo Wii and the recent boom of the 'Casual Gamer' and continuing to hone a  Resident Evil game in first person perspective.

On the cards however is the up and coming Resident Evil Portable for the PSP, little is know about the game at present, but we have been promised a brand new game that will utilise the remodelled PSP Go's features. With portable versions of big franchises on the PSP, developers tend to try new ideas or revert to older game models that have worked previously, so I ask will Capcom take a change of perspective again? Will they revert to older fixed camera perspectives? Will they stick with the over the shoulder viewpoint? Or will they try something entirely different?

The future is uncertain for the series at present and it is unknown how the PSP Resident Evil will ultimately effect the development of a possible Resident Evil 6 in the future, but it will be fun finding out no doubt.

So I ask finally what's your perspective? 
     
26 comments
Survivor_Punk
Survivor_Punk Jul 20, 2009 at 11:39 pm
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I do hope somewhat bring the series back to it's roots.
T-Valentine
T-Valentine Jul 21, 2009 at 12:13 am
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As much as I love the old RE games, the old preset cameras bother me so much. Sure, not all of them made it impossible to see, but it sucked so much to -- after hearing a zombie moan -- fire blindly down a hallway only realize that the zombie in question was around the corner facing a closed window. >_>

To me, the RE4/5 camera style adds a new level of realism to the world. Yes, Capcom doesn't utilize that as much anymore, but compare shoving your character around a room's interior perimeter in some vague search for 'hidden' -- ie obscured by the camera angle -- items with simply spotting the item and walking over to pick it up.

So in the end, I feel that the new camera compliments RE quite well, but I also feel that Capcom strayed too far from Survival Horror and into Action Horror. So before I can run off on another tangent, the over the shoulder samera style is great, but Capcom should harken back to the old RE gameplay by limiting the ammo and putting a greater emphasis on exploration and puzzle solving.
Survivor_Punk
Survivor_Punk Jul 21, 2009 at 12:44 am
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T-Valentine said
As much as I love the old RE games, the old preset cameras bother me so much. Sure, not all of them made it impossible to see, but it sucked so much to -- after hearing a zombie moan -- fire blindly down a hallway only realize that the zombie in question was around the corner facing a closed window. >_>

To me, the RE4/5 camera style adds a new level of realism to the world. Yes, Capcom doesn't utilize that as much anymore, but compare shoving your character around a room's interior perimeter in some vague search for 'hidden' -- ie obscured by the camera angle -- items with simply spotting the item and walking over to pick it up.

So in the end, I feel that the new camera compliments RE quite well, but I also feel that Capcom strayed too far from Survival Horror and into Action Horror. So before I can run off on another tangent, the over the shoulder samera style is great, but Capcom should harken back to the old RE gameplay by limiting the ammo and putting a greater emphasis on exploration and puzzle solving.
Come on now the camera wasn't nearly as bad as you are describing it. Now I am not saying they should bring back the old camera as is and implement it but rather beef it up an then include it. The old camera angles made the game more scary not knowing whats around the next corner.
Adrian Wesker
Adrian Wesker Jul 21, 2009 at 1:15 am
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I can see where T-Valentine is coming from but I do feel that the viepoint is with hindsight or the possibility that he/she only played the game more recently. At the time, gaming genres were far different than nowadayss standards and nothing much else was doing what Resident Evil was doing camera wise.

Having the new camera, as i mentioned does tend to lead to a more action experience, you can't really get around it. Limiting the ammo, thus causing the player to constantly run away if they don't have enough I just don't feel will cut it nowadays with gamers expectations of games.
reviral
reviral Jul 21, 2009 at 1:14 am
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Personally I think Capcom have changed dramatically in both good and bad ways.

I love the new camera view change in Umbrella/Darkside Chronicles and
RE4/5. I actually put us to the test by providing us in the view of the
characters.



I honestly have to say that I love the classic RE games.

Don't get me wrong, I do love RE5 so much but I miss the original stuff.

The way Resident Evil is now is not compared to the old originals. Sure
they have herbs and aid sprays but what ever happened to the zombies,
the EKG, the typewriter and don't forget about the puzzles. Yes the
puzzles may have been difficult and seemed irritating. Yes the EKG was
difficult and using because of the reasons to contemplate to heal or
not because you don't know how many more hits you can get before you
get a game over. Yes the typewriter was a bit annoying trying to find
it and the ink ribbons in order to save. Yes the zombies were
incredibly stupid and slow.



I understand all those things that many people would be glad Capcom
removed, but I used to love the EKG. As a matter of fact, my screen
saver background on my cell phone is the fine EKG. It's not fair that
Capcom rapes us from the classic RE traditions.



The old Resident Evil's made Resident Evil what it is today. So for
those who say "The old RE's sucked because of the camera view, the
health, the characters, the inventory, ect," that's too darn bad
because if those games were not like how they were then you wouldn't be
playing RE4 and RE5. I am surprised Capcom changed the whole story
setting, from Raccoon City to Rockford Isnland to Antarctica to Europe
to Africa. But I don't hate it.



It would be tacky and boring if Resident Evil constantly took place in Raccoon City all the time, the virus must spread.



One last thing that I would like to announce is why dye Jill's hair to blond?

What decided Capcom to make that decision? Don't get me wrong, Jill
looks amazing as a blond but I don't feel like it's her. If the whole
experimenting on her made her hair color change then that is
acceptable. I feel that Capcom shouldn't change the characters but make
them evolve. Take a look at Leon S. Kennedy. He was in RE2 and seemed
the defending, cop, humble and kind person. In RE4 he was the whole
super agent, hot shot, cocky guy. And finally in Degenerations he was
just plain dead. His face never changed in the movie, he looked
constipated and bored. Claire looked more alive than him, he had not
one smile upon his face.



Leon is the one who I think Capcom screwed up. I love Leon in RE2 and
wondered where he's gone off to. Claire is the only character that I
see as pure and original. Same voice actress (Alyson Court) made her
alive. Not because Claire had the same voice, but she was always the
protector and hardcore kick butt tomboy.



In conclusion I feel that Capcom has been doing a great job, but they
are slipping away from original fans. They seem to want to attract
other players instead of fans, which is very unfair. Capcom should take
into consideration of what game was popular worldwide (RE2) and use
that to make their future projects original.



P.S.

Darkside Chronicles is the most Perfect Evolution ever made.
Survivor_Punk
Survivor_Punk Jul 21, 2009 at 1:21 am
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reviral said
Personally I think Capcom have changed dramatically in both good and bad ways.

I love the new camera view change in Umbrella/Darkside Chronicles and
RE4/5. I actually put us to the test by providing us in the view of the
characters.



I honestly have to say that I love the classic RE games.

Don't get me wrong, I do love RE5 so much but I miss the original stuff.

The way Resident Evil is now is not compared to the old originals. Sure
they have herbs and aid sprays but what ever happened to the zombies,
the EKG, the typewriter and don't forget about the puzzles. Yes the
puzzles may have been difficult and seemed irritating. Yes the EKG was
difficult and using because of the reasons to contemplate to heal or
not because you don't know how many more hits you can get before you
get a game over. Yes the typewriter was a bit annoying trying to find
it and the ink ribbons in order to save. Yes the zombies were
incredibly stupid and slow.



I understand all those things that many people would be glad Capcom
removed, but I used to love the EKG. As a matter of fact, my screen
saver background on my cell phone is the fine EKG. It's not fair that
Capcom rapes us from the classic RE traditions.



The old Resident Evil's made Resident Evil what it is today. So for
those who say "The old RE's sucked because of the camera view, the
health, the characters, the inventory, ect," that's too darn bad
because if those games were not like how they were then you wouldn't be
playing RE4 and RE5. I am surprised Capcom changed the whole story
setting, from Raccoon City to Rockford Isnland to Antarctica to Europe
to Africa. But I don't hate it.



It would be tacky and boring if Resident Evil constantly took place in Raccoon City all the time, the virus must spread.



One last thing that I would like to announce is why dye Jill's hair to blond?

What decided Capcom to make that decision? Don't get me wrong, Jill
looks amazing as a blond but I don't feel like it's her. If the whole
experimenting on her made her hair color change then that is
acceptable. I feel that Capcom shouldn't change the characters but make
them evolve. Take a look at Leon S. Kennedy. He was in RE2 and seemed
the defending, cop, humble and kind person. In RE4 he was the whole
super agent, hot shot, cocky guy. And finally in Degenerations he was
just plain dead. His face never changed in the movie, he looked
constipated and bored. Claire looked more alive than him, he had not
one smile upon his face.



Leon is the one who I think Capcom screwed up. I love Leon in RE2 and
wondered where he's gone off to. Claire is the only character that I
see as pure and original. Same voice actress (Alyson Court) made her
alive. Not because Claire had the same voice, but she was always the
protector and hardcore kick butt tomboy.



In conclusion I feel that Capcom has been doing a great job, but they
are slipping away from original fans. They seem to want to attract
other players instead of fans, which is very unfair. Capcom should take
into consideration of what game was popular worldwide (RE2) and use
that to make their future projects original.



P.S.

Darkside Chronicles is the most Perfect Evolution ever made.
I agree man, about Jill hair I actually just found this out today when playing RE5 and you get to the computer in the experimental lab after you kill that giant spider somehow forget his name it explains that the only thing weird about Jill was in her genetics her hair pigmentation changed... those aren't the exact words but thats what it says more or less.
Adrian Wesker
Adrian Wesker Jul 21, 2009 at 1:31 am
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All the Resident Evil games have been popular worldwide and technically Resident Evil 5 has the highest sales figures, which I do find sad as it is not the best Resident Evil game made. Using Resident Evil 2 as a way to make the game more original seems to be a bit of a conflicting statement to make. Surely going back to one title and taking ideas cannot make it original.

It was interesting to hear from someone who thinks that the first person perspective is what you prefer the most, I tend not to hear that viewpoint.

[I dig the fact that you have the ECG as your screensaver on your phone, ace!]
MR-DEATH=OF-98
MR-DEATH=OF-98 Jul 21, 2009 at 2:11 am
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my verdict on re4/5 re4 its was something new ,new camera new enemies and thats whats liked about i still like the old resident evils cause they scared the hell out of me when i was a 8 or 9
but with resident evil 5 they just got the same formula and did'nt create anything new yeah there was a few new enemies but the rest just came from old re games and thats what i finddisapointing but the online is great and of course they kill off wesker in a stupid way if i got the chance to make re 5 things would of been a lot different
ReDPATH
ReDPATH Jul 21, 2009 at 8:31 am
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I've stated what the future of the series holds.



The spinoffs you can add/subtract from.



The main series shelf life is only as good as the reviews and buys.
Resident Evil 6 may very well be the last in the main series. I
personally only hope for one or two more games because I really don't
want to see it water itself down with Final Fantasyish number of
sequels and alternate timlines or anything like that.



Another thing I see routinely criticized is Leon and his 'difference'
between RE2 and RE4 and RE:D. I guess people can't buy him being in one
of the worst disasters in history and not coming out of that with an
aura of toughness. People ***** about his voice actor when really
Haddad and Mercier sound very close a like. As far as im concerned,
Leon is the same guy in fact he's just a well developed character.
CHANGE in a character is character development, same goes for Chris,
Jill and Claire, even Ada to an extent.



IMO people got mad because Leon started to overshadow the franchise and
coincidentally enough is probably in two of the most critically
acclaimed games in the series.



Yes I agree that maybe he was a little 007 like in his ability to get out of predicaments but I say that.



A. RE4 and RE:D were more action based than RE2 and more was happening in both that game and movie



B. It should not be out of the realm of realism if things get worse and
more is required of characters, the more they have to improvise to get
out of them. If Claire or Jill were in the same boat as Leon or Chris,
they would likely try to do the same things to escape.



Overall though, the series is in limbo IMO. Im not a fan of rail
shooters but I suppose their fine for spinoffs. I only hope the next
game in the main series involves either a new gameplay system that's
designed around old school play but blends with the current system to
create a new system. I don't think it would be productive for the
series to go back to Legend of Zelda like RPG dynamics that really
limit what the game can be nor do I think they can continue to go with
this flawed new system that exposes the AI both friend and enemy a like.



The story will be there, whether or not anyone will accept it is another story.



If it is to be the last game in the series (RE6). I would hope for some
sort of collaboration effort between Leon, Chris, Claire and Jill with
Ada as a side story bonus. The game would be 4 discs, each would have
their own scenario and coop option as well along with alternate
scenarios.
practicing02
practicing02 Jul 21, 2009 at 10:03 am
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Anyone who can't maneuver their character using the original camera style shouldn't be playing games.  They should be asking their doctor to test them for down syndrome.  Capcom ruined the Resident Evil franchise by turning it into a boring and tedious run-and-gun shooter.  Not to mention I can come up with better stories in my sleep. 

I long for the suspense of not knowing what's around a corner.  I miss the joy of solving a puzzle after minutes of careful deduction.  I yearn for finding a bloody journal with an apologetic entry that brings a tear to my eyes.

I'm not expecting the series to return to the original gameplay.  New generations are incapable of appreciating the things previous generations do.  I can only hope that the best of the old is integrated into new innovative gameplay.

Personally I want to see a RE game with proper multiplayer, i.e. an mmo.
Ridik
Ridik Jul 21, 2009 at 4:59 pm
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Couldn't agree with you more
SgtSARS
SgtSARS Jul 21, 2009 at 1:18 pm
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Before re5 came out, I set out to replay through every main-series RE game in the order they were released (1, 2, 3, CV, REmake, 0, 4).  Although I love every single one of those games, with the exception maybe of 0, which I sort of view as "good enough," by the time I got to the REmake, I was starting to get a bit bored and really started looking forward to playing something else.

Then when I got to 4, I was not bored with the series at all anymore.  Playing them all in a row actually DID make me realize that towards the end of the original-styled-games' run, they really were beginning to get stale and repetitive.  I believe that the changes in 4 were totally welcome, and I continues to appreciate them in 5.  All of the games are great, but I think that in my opinion, the newer ones are simply more fun.

The older ones are scarier, yes, but I think that a common oversight is that a big reason for that is that gamers have become more jaded to game content over the years.  It takes more to scare us in a game now than it did back then, because back then we just weren't used to it.  I personally feel that no part in a Resident Evil game is scarier than being hunted by the U3 in Resident Evil 4, but by that point I was used to things being scary in videogames, so it wasn't quite as memorable as stuff from the originals.

But anyway, seeing that this post has been way off-topic, I might as well answer the original question by saying that overall I prefer the 4 and 5 camera style, even if the controls for the 5th one were a bit unorthodox (after playing Gears of War, which basically controls like a FPS in 3rd person, it was tough going back to a more dated control scheme.)  I just feel like, although it lacks much of the suspense that came with the original games and their camera schemes, the newer setup does a fantastic job in allowing capcom to deliver a different kind of scare: panic.
Survivor_Punk
Survivor_Punk Jul 21, 2009 at 3:02 pm
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SgtSARS said
Before re5 came out, I set out to replay through every main-series RE game in the order they were released (1, 2, 3, CV, REmake, 0, 4).  Although I love every single one of those games, with the exception maybe of 0, which I sort of view as "good enough," by the time I got to the REmake, I was starting to get a bit bored and really started looking forward to playing something else.

Then when I got to 4, I was not bored with the series at all anymore.  Playing them all in a row actually DID make me realize that towards the end of the original-styled-games' run, they really were beginning to get stale and repetitive.  I believe that the changes in 4 were totally welcome, and I continues to appreciate them in 5.  All of the games are great, but I think that in my opinion, the newer ones are simply more fun.

The older ones are scarier, yes, but I think that a common oversight is that a big reason for that is that gamers have become more jaded to game content over the years.  It takes more to scare us in a game now than it did back then, because back then we just weren't used to it.  I personally feel that no part in a Resident Evil game is scarier than being hunted by the U3 in Resident Evil 4, but by that point I was used to things being scary in videogames, so it wasn't quite as memorable as stuff from the originals.

But anyway, seeing that this post has been way off-topic, I might as well answer the original question by saying that overall I prefer the 4 and 5 camera style, even if the controls for the 5th one were a bit unorthodox (after playing Gears of War, which basically controls like a FPS in 3rd person, it was tough going back to a more dated control scheme.)  I just feel like, although it lacks much of the suspense that came with the original games and their camera schemes, the newer setup does a fantastic job in allowing capcom to deliver a different kind of scare: panic.
I have to disagree, 4 and 5 IMO where actually not even fun to play the second time through unlike the originals.
Ridik
Ridik Jul 21, 2009 at 4:58 pm
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Agreed, I have played through the originals dozens of times but have only beat RE4 4 times and RE5 I could only bring myself to play completely through once.
SgtSARS
SgtSARS Jul 22, 2009 at 2:58 am
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Haha Everyone's got their own taste, I actually played RE5 four times in a row after I got it, not to mention playing random levels countless times.  Same with 4, I found the replay incentives a lot more intriguing.  I'm a sucker for the buying and upgrading weapons deal.  I know it's not survival horror but it's really addicting to me.

The test of time still has to tell which is my favorite, it's probably a tie between 2 and 4, but for entirely different reasons.

I just sometimes feel like the newer games get a bad rap on this site, I feel the need to jump in and defend them since it seems like pretty much everyone who posts on here seems to have a grudge against them.  I just feel that games evolve, and it's impossible to please everyone.  Nobody likes when their favorite games go in new directions, but that's something that has to be done to be able to compete in an always-evolving market.  I personally hold a similar grudge against World of Warcraft, since the original RTS series has been a long-time favorite, but most WoW players don't even acknowledge that they exist.  So I totally understand why so many people hold something against the newer RE games, I just don't share the opinion in this particular case.

Starting to ramble, I guess my point is everyone has their opinions and they're all valid lol.
Ridik
Ridik Jul 21, 2009 at 4:50 pm
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I definitely prefer old school controls and camera angles. REmake is my favorite RE game because it was old school game play/storyline with updated graphics. I periodically still play it because I enjoy it so much. It would make me very happy to see them do the same with RE2 but it will probably never happen. I realize the RE4/5 style game play is more popular but I miss the horror and puzzles, and RE5's story was almost unidentifiable from the original game. It would be awesome if Capcom would throw the old school fans a bone and have classic style gameplay in the upcoming title for PSP.
Survivor_Punk
Survivor_Punk Jul 21, 2009 at 5:11 pm
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Ridik said
I definitely prefer old school controls and camera angles. REmake is my favorite RE game because it was old school game play/storyline with updated graphics. I periodically still play it because I enjoy it so much. It would make me very happy to see them do the same with RE2 but it will probably never happen. I realize the RE4/5 style game play is more popular but I miss the horror and puzzles, and RE5's story was almost unidentifiable from the original game. It would be awesome if Capcom would throw the old school fans a bone and have classic style gameplay in the upcoming title for PSP.
Or even better, for RE6.
SgtSARS
SgtSARS Jul 22, 2009 at 3:03 am
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I really don't see that happening.  The unfortunate truth is that the new style sells and the hardcore fans are the minority.

Although if you've seen my previous posts you can see that I'm one of the few posters who doesn't mind the new direction.

A classic-style game on the PSP I think would be a great plan though.
Survivor_Punk
Survivor_Punk Jul 22, 2009 at 3:34 am
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SgtSARS said
I really don't see that happening.  The unfortunate truth is that the new style sells and the hardcore fans are the minority.

Although if you've seen my previous posts you can see that I'm one of the few posters who doesn't mind the new direction.

A classic-style game on the PSP I think would be a great plan though.
Wrong, hardcore fans are who made the game what is, so a majority of the buyers of all Resident Evil games for that fact are hardcore. Take me for example, im getting a Wii just so I can play all the different Resident Evils on it. Oh, and i'm not even gonna type in a paragraph to counter-debate you but simply say one thing that should sum it up.

Zombies with guns? really though..
SgtSARS
SgtSARS Jul 22, 2009 at 1:19 pm
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Haha!  Yeah I've heard a lot of people gripe about the zombies with guns.  And again, this is something that I personally didn't mind, probably because it made sense in the context of the game.  I mean in 4 they had stuff like crossbows, so I didn't feel like it was that big of a departure from what we'd already seen.  But I'm a fan of when things start to go over-the-top, and zombies with guns are DEFINITELY that lol.

I assume that when you talk about the Wii RE's you're referring to the Chronicle shooters?  I only briefly played that game and I really wasn't impressed, just sort of felt like a rehash of a House of the Dead arcade game.  The kind of game you spend a few quarters on, not $50.  If I actually owned a Wii I'd probably give it more of a chance, but I'm not going to buy a Wii because there are only 1 or 2 games on it that I might even be mildly interested in.  But anyway, I ask because if you are so for the old camera style and so against the new ones, how come the concept of the Chronicles games (which are absolutely nothing like the original formula, even more so than 4 and 5) are acceptable?

Not trying to start a heated argument or anything, just curious.
wesker burkin
wesker burkin Jul 22, 2009 at 3:45 am
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FPS is the winning perspective just look at the Gun Survivor games lol
No seriously I've always prefered the old Camera angles, as they kept you from seeing everything.  With the RE4/5 camera System you can see all around but the old school system kept the suspense and Horror up.  You'd turn the corner and you could hear a hunter off screen but not no where it was.  
So I'm all for a return to the old Camera style. 
Survivor_Punk
Survivor_Punk Jul 22, 2009 at 2:17 pm
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Er actually i mean on the RE games on the Wii.

RE0 GC and when it comes out for the Wii version
REmake on the Wii version
RE2 GC
RE3 GC
RE4 Wii version
and ofcourse all the chronicles games.
Adrian Wesker
Adrian Wesker Jul 22, 2009 at 6:57 pm
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Why are you omitting Code Veronica? THat was released on Gamecube. RE0 and RERemake on the Wii are known as the "Archives" series by the way, just a posh way of saying "PORTS", lol

I would sadly have to disagree with you on your view on the hardcore gamer, I sadly do think that the hardcore Resident Evil fans are in the minority now, but with that statement, I probably label people who prefer the old style games as being the better styled games as being in that Hardcore class, This isn't to say that if you like the new games then you aren't a hardcore RE fan or gamer.

I think that pretty much anyone who comes to a sight like this falls into the hardcore RE fan category, because they want to experience more than a one off gamer experience. I think that the number of people who would come online and discuss the games is far less a number than the people who would just play the game and move on to something else and I do think that Capcom are trying to appeal more to brend new Resident Evil fans or newcomers completely, because at the end of the day those fans may spend their money elsewhere, wheras the "hardcore" faithful will pretty much buy the game anyway, regardless of its content, we are their safe money.

To be fair to Capcom, they do try and keep us happy by releasing the Chronicles series, which is supposed to be a fan filled game, a good nostalgic trip for us, its just strange that they also try to incorporate this same business model to fit in with the casual gamer crowd and build it around a genre perfectly suited for the casual Wii console. Its a bit paradoxical, but will guarantee that newcomers pick up the game for its Resident Evil-lite casual experience whilst still generating sales from the hardcore fans who would rather the old nostalgia trip rather than nothing at all, teasing us with the idea that if we pretend hard enough, we can convince ourselves that we are playing what we really want, a RE2 Remake.

I don't remember any zombies with guns, only majini and I don't see why they had to be infected anyway, are we not alowed to kill anybody for being a crap human and instead of having to wait for them to become monsters, i thought we were passed that stage of gaming (Carmageddon, cough, cough), lol, hell they should have just been infected humans so once you killed them, they came back as zombies, its not like there weren't zombie carcasses on the conveyor belts that they couldn't have been infected by. 
SgtSARS
SgtSARS Jul 23, 2009 at 12:27 am
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Ah that's right, Survivor Punk, I forgot about playing the Camecube titles on the Wii, and actually forgot that RE4 was on it.  Can't say I'm a huge Wii fan lol
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